Button Museum
The purpose is simply to show side-by-side the different ways a button can be used in a game. If you're thinking about making a game, this could help you think about the user interaction elements.
Status | Released |
Category | Other |
Platforms | HTML5 |
Author | Christopher Shelley |
Tags | Controller, design-theory, joystick, one-button, philosophy |
Inputs | Gamepad (any), Joystick |
Accessibility | One button |
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