Button Museum
The purpose is simply to show side-by-side the different ways a button can be used in a game. If you're thinking about making a game, this could help you think about the user interaction elements.
| Status | Released |
| Category | Other |
| Platforms | HTML5 |
| Author | Christopher Shelley |
| Tags | Controller, design-theory, joystick, one-button, philosophy |
| Inputs | Gamepad (any), Joystick |
| Accessibility | One button |

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